So you want to get into the world of Design but don’t know where to start! Well, as a Junior UX Designer, I will give you some guidance based on my experience to help you get started.
Reading is the first thing when it comes to learning. This also applies to Design as well. Dig the web as much as you can, anything UX related. What I recommend first is:
Once you’re done with the steps above, it’s time for you to start putting it to work. There’s a ton of tools to choose from, Sketch, Figma, Principle, XD, Photoshop, Illustrator. You decide what to pick. My opinion is that if you know how to use Photoshop & Illustrator it’ll help you understand the rest easier. I’m not saying you have to, but it’ll be slightly easier for a Junior UX Designer. Sketch is a pretty easy tool to use with plenty of tutorials to help you learn everything. It has many plugins and has an infinite amount of space to save files.It’s only for Mac that makes it hard for some people to use it but other than that it’s great. Figma is a real-time Design tool. Has unlimited storage space, more than enough plugins to download, and the real-time feature lets you collaborate with your whole team and colleagues easily. It’s a browser-based tool which means you can use it pretty much in any device through the web. You can also download the Figma Software for more features. Principle is a Macintosh-only UX Prototyping tool, allowing you to prototype pretty much anything you like. You don’t design in Principle, you prototype only. Like some of the previous tools, Adobe XD handles complex design systems and symbol libraries. It also features intuitive tools for easily connecting screens and creating interactive prototypes that can be utilized in user testing without the need for code.
Most of the time, you have to take into consideration multiple things while designing a product. Design can be overwhelming for the Junior UX Designers as well as the users if the to-do list is not obeyed in lines to the problem statement.
Clear the clutter: The more elements are shown on a screen, the less aesthetic the screen is rated. The functionalities must be the features most important for the platforms’ proper functioning. Let the user navigate easily. The information must be in such a way that it requires a minimum number of steps to reach the destination.
Dead-end pages: A dead-end on the product is the biggest turn-off for a user. Dead ends act as blockers for user flow.
While it should be obvious that UX is essential to product design, some Junior UX Designers still have a lot of misconceptions about it. These tips cover the fundamentals of getting the UX Design process right on a theoretical level:
We are really glad that you stayed until the end. Therefore, we have something extra for you.
Follow this LINK to get access to some great resources and ideas for your designs.